Portfolio
Selected software engineering and game development projects — from real-time automotive HMI simulation to 3D Unity gameplay and clean architecture tooling.
Mobile Game
Fruit Block Factory
Lead Developer & PO
A puzzle game blending block placement mechanics with fruit sorting, placing blocks on the grid to fulfill truck delivery orders.
- •Built a lookahead simulation system to calculate upcoming moves and ensure fair, solvable board states.
- •Refined core gameplay and juice effects for market validation tests.
UnityC#Block PuzzleMobile Game
Mobile Game
Voxel Blast: Car Jam Puzzle
Lead Developer & PO
A mobile puzzle game combining car jam escape mechanics with real-time 3D voxel destruction.
- •Optimized rendering performance handling 5,000 – 7,000 simultaneous voxel blocks on mobile devices.
- •Engineered directional car escape logic coupled with real-time voxel deconstruction FX.
UnityC#3D VoxelPuzzle MechanicsMobile Game
Automotive HMI
Phát triển & Tối ưu HMI Ô tô
HMI Software Engineer
Developing, optimizing, and integrating HMI applications (Cluster, IVI) running on embedded automotive hardware (Android Automotive, QNX).
- •Optimized HMI applications on resource-constrained embedded automotive hardware; handled deployment and system data display integration.
- •Worked across both Unity and Unreal Engine to implement features, optimize performance, and resolve bugs.
UnityUnreal EngineC#C++Embedded SystemsAndroid Automotive (AAOS)QNX