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ToanLB

Portfolio

Selected software engineering and game development projects — from real-time automotive HMI simulation to 3D Unity gameplay and clean architecture tooling.

Fruit Block Factory screenshot 1
Fruit Block Factory screenshot 2
Mobile Game

Fruit Block Factory

Lead Developer & PO

A puzzle game blending block placement mechanics with fruit sorting, placing blocks on the grid to fulfill truck delivery orders.

  • Built a lookahead simulation system to calculate upcoming moves and ensure fair, solvable board states.
  • Refined core gameplay and juice effects for market validation tests.
UnityC#Block PuzzleMobile Game
Voxel Blast: Car Jam Puzzle screenshot 1
Voxel Blast: Car Jam Puzzle screenshot 2
Mobile Game

Voxel Blast: Car Jam Puzzle

Lead Developer & PO

A mobile puzzle game combining car jam escape mechanics with real-time 3D voxel destruction.

  • Optimized rendering performance handling 5,000 – 7,000 simultaneous voxel blocks on mobile devices.
  • Engineered directional car escape logic coupled with real-time voxel deconstruction FX.
UnityC#3D VoxelPuzzle MechanicsMobile Game
Phát triển & Tối ưu HMI Ô tô
Automotive HMI

Phát triển & Tối ưu HMI Ô tô

HMI Software Engineer

Developing, optimizing, and integrating HMI applications (Cluster, IVI) running on embedded automotive hardware (Android Automotive, QNX).

  • Optimized HMI applications on resource-constrained embedded automotive hardware; handled deployment and system data display integration.
  • Worked across both Unity and Unreal Engine to implement features, optimize performance, and resolve bugs.
UnityUnreal EngineC#C++Embedded SystemsAndroid Automotive (AAOS)QNX