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Why Do Large Projects Avoid the Singleton Pattern in Unity?
Dissecting how static GC roots trigger memory leaks, initialization race conditions, and zombie objects in Unity lifecycle, plus practical modular refactoring strategies.
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How to Write Unit Tests for a Legacy Unity Project Full of Singletons (Without a Total Rewrite)
A 3-level pragmatic dependency handling strategy: from zero-touch Adapter wrappers and capability interfaces to step-by-step Service Facade refactoring without blocking releases.